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Razz strategy and study tools

Razz is seven card stud where the lowest hand wins: aces are low, and straights and flushes don't count against you. The best possible hand is 5-4-3-2-A.

PokerToast is a study tool for mixed-game players: you practice decisions and see what a trained solver does. There is no real-money play.

Razz starting hands: what the solver does

The heads-up solver's most frequent play in 13 common 3rd-street spots. "How often" is a mix: the solver plays some hands more than one way. "Not settled" means another play measured better, so treat that answer as uncertain. Each row opens the full answer: the solver's numbers, how they were made, and the common advice where we found one.

Razz starting hands, heads-up
SpotSolver's main play (how often)
Razz: complete 8-6-3 against a King bring-in?Complete, 96.4%
Razz: slowplay A-2-3 or complete against a King bring-in?Call the bring-in, 97.1%
Razz: complete A-2-3 against a low (6) bring-in?Complete, 98.6%
Razz: complete a three-card 9 (9-5-2) against a King bring-in?Complete, 98.6%
Razz: a three-card 9 (9-5-2) against an 8 bring-in. Complete, call or fold?Call the bring-in, 57.7%
Razz: a rough three-card 8 (8-7-6) against a 7 bring-in. Complete?Complete, 99.4%
Razz: a paired start (7-3-3) against a King bring-in. Complete?Complete, 99.6%
Razz: steal with a 7 up (K-Q in the hole) against a King bring-in?Complete, 76.1%
Razz: you complete 7-4-2, the 6 bring-in re-raises. Cap, call or fold?Cap (re-raise), 99.9%
Razz: defend the bring-in with A-2 under a King when a 5 completes?Call, 99.6%
Razz: defend the bring-in with 3-2 under a Queen when an 8 completes?Call, 94.2%
Razz: defend the bring-in with 8-5 under a King when a 7 completes?Fold, 59.7%; not settled: re-raise measured better
Razz: brought in with an 8 (6-3 under), a 7 completes. Call or re-raise?Call, 93.8%

Numbers from PokerToast's own trained solver (version R-3690500-20261005095629): trained by self-play, not a solved game; heads-up limit only; similar hands are grouped, so a number is for the group, not your exact cards. All of these spots in one table, with what each play is worth.

What PokerToast's solver knows about Razz

PokerToast trained its own Razz solvers for limit betting (at most four bets per street) by self-play (Monte Carlo counterfactual regret minimization). A solver learns how often to fold, check, call, bet or raise in each situation, and then each play's value is measured by playing the situation out many times.

Limits, honestly: the solvers group similar hands together, so their numbers are for the group, not your exact cards; they play limit only; there is no solver for 4 or more players yet; and every "worth" number assumes an opponent who plays like the solver, not like the players at your table.

Real example spots

These are recent Daily Spots for Razz: hands dealt by the Bot Lab engine, with the decision picked and graded by the trained heads-up solver. The answers are hidden until you open them.

Example 1: Razz, 4th street

Daily Spot #13 (2026-10-17)

Razz, heads-up, limit 20/40. 4th street. You: (9s) (6c) Ah Ac. Opponent shows 4s 3h. 3rd: opponent brings in, you call. 4th: opponent checks. Pot 16. Your move: Check / Bet.

What would you do? Decide first, then open the answer.

Show the solver's answer
PlayHow oftenWorth (chips)
Check100%+0.8
Bet0%-22.8

The solver checks 100% of the time.

In plain words: you have 6-A toward a low, plus a 9 (a brick), and paired cards that don't help. Your opponent shows 4s 3h.

Why check: checking is worth about 23.6 chips more than betting, so putting more chips in does not pay here.

"Worth" is what each play wins or loses on average from here on, compared with folding (0), measured in 906 play-outs of this situation, against an opponent who plays like the solver.

Example 2: Razz, 4th street

Daily Spot #11 (2026-10-15)

Razz, heads-up, limit 20/40. 4th street. You: (7s) (6s) Jh 5s. Opponent shows Ts 3d. 3rd: you bring in, opponent completes, you raise, opponent calls. 4th: opponent bets. Pot 106. Your move: Fold / Call / Raise.

What would you do? Decide first, then open the answer.

Show the solver's answer
PlayHow oftenWorth (chips)
Raise95%+41.5
Call5%+37.5
Fold<1%+0

The solver raises 95%, calls 5% of the time.

In plain words: you have 7-6-5 toward a low, plus a Jack (a brick). Your opponent shows Ts 3d.

Why raise: raising is worth about 4 chips more than calling on average from here, so putting more chips in now pays with this hand.

"Worth" is what each play wins or loses on average from here on, compared with folding (0), measured in 1,676 play-outs of this situation, against an opponent who plays like the solver.

Example 3: Razz, 4th street

Daily Spot #10 (2026-10-14)

Razz, heads-up, limit 20/40. 4th street. You: (Tc) (5s) 7c Kc. Opponent shows Qs 6h. 3rd: opponent brings in, you complete, opponent calls. 4th: opponent bets. Pot 66. Your move: Fold / Call / Raise.

What would you do? Decide first, then open the answer.

Show the solver's answer
PlayHow oftenWorth (chips)
Call100%+4.6
Raise<1%-12.8
Fold<1%+0

The solver calls 100% of the time.

In plain words: you have 7-5 toward a low, plus a King and a 10 (bricks). Your opponent shows Qs 6h.

Why call: calling is worth about 17.4 chips more than raising, so putting more chips in does not pay here; folding would give up the 4.6 chips that calling wins on average, so the 66-chip pot is worth fighting for.

"Worth" is what each play wins or loses on average from here on, compared with folding (0), measured in 633 play-outs of this situation, against an opponent who plays like the solver.

The Bot Lab for Razz

The Calculator for Razz

Try it

Bot Lab: open PokerToast, log in, choose Play Bots, then pick Razz and the number of players.

Other games: Stud · Stud 8 · Hold'em · Omaha 8

Solver answers to common Razz questions: the Razz Reference.